AI Insights · Timothy · January 2023
Top 5 Basketball Games on Android in the UK - Q4 2022
Discover the performance trends of the top 5 basketball games on Android in the UK for Q4 2022, including weekly downloads, revenue, and active users.
In Q4 2022, the top 5 basketball games on the Android platform in the United Kingdom showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
NBA 2K Mobile Basketball Game experienced noticeable fluctuations in its weekly downloads, starting at around 1.1K in late September and peaking at 2.9K during the week of December 19. Its weekly revenue saw a decline through most of the quarter, hitting a low of approximately $460 in mid-December before rising to $909 in the final week of the year. Active users showed an upward trend, growing from 3.7K at the end of September to 5.6K by the end of December.
Basketball Stars: Multiplayer maintained consistent weekly download numbers, starting at 2.8K and reaching a high of 4.3K in late October. Revenue trends were relatively stable with a slight increase towards the end of the quarter, peaking at $791 in mid-December. Active users demonstrated steady growth, beginning at 13.1K in late September and rising to 15.5K by the end of December.
Mini Basketball saw its weekly downloads peak at 4.8K in late October, with numbers fluctuating around 2.2K to 2.9K towards the end of the year. Revenue showed a declining trend, dropping to as low as $202 in late November before a slight recovery to $275 in the last week of December. Active users peaked at 9.6K in late October but hovered around 6.1K to 7.5K for the remainder of the quarter.
NBA SuperCard Basketball Game had relatively low weekly download numbers, staying around the 100 mark throughout the quarter. Revenue peaked at $546 in late October but generally remained below $200 for most of the quarter. Active users showed a slight decline from 699 in late September to 549 by the end of December.
Basketball Arena: Online Game had a strong performance in weekly downloads, peaking at 4.3K in the last week of December. Revenue showed a spike in the final week of December, reaching $565. Active users demonstrated a consistent upward trend, increasing from 11.5K at the beginning of the quarter to 15.9K by the end of December.
For more detailed insights and data, visit Sensor Tower.